Study goals
The study aimed to develop and present the Build Your Brand game, including initial execution rounds, showing how active methodologies based on simulation and gamification can support the transition from cognition to entrepreneurial action in educational and learning environments.
Relevance / originality
The study is relevant for proposing an innovative product applicable across all stages of learning in strategy and entrepreneurship. It was conceived by a high school student with professors and Brazilian and American researchers, reinforcing originality, interdisciplinarity, and broad educational potential.
Methodology / approach
The methodology adopted was design-based research, integrating design, initial testing, and continuous refinement. The game was applied in experimental rounds, enabling qualitative analyses and initial validation as a technical-educational product within school and university contexts of entrepreneurship and strategy education.
Main results
The results showed student engagement, integration between theory and practice, and creativity stimulation. The game fostered structured debates in strategy and entrepreneurship, providing evidence of educational applicability at different levels, consolidating its value as an innovative active learning and teaching tool.
Theoretical / methodological contributions
The study contributes by exploring simulation games as a teaching tool in entrepreneurship and strategy, strengthening active methodologies and gamification-based approaches. It provides conceptual and empirical support for integrating pedagogical innovation across educational levels and academic contexts in strategy education.
Social / management contributions
The project values student protagonism and innovative practices, fostering autonomy and collaboration. For management, it provides a tool applicable in school and university curricula, as well as research environments in strategy and entrepreneurship, promoting entrepreneurial education aligned with UN SDG 4.